Psychic Goldfish [Metamorphosis Alpha & Dungeon Crawl Classics]

Another creature for my future Metamorphosis Alpha Campaign–the Psychic Goldfish. These guys will be a reoccurring threat against the PCs while they explore the Mutual of Omaha Starship Vonnegut. I’ve included stats for Metamorphosis Alpha 1st ed. as well as stats for Dungeon Crawl Classics. I hope to run the game using the Mutant Crawl Classics rules when they become available with a strong mixture from the MA 1st ed. books Goodman Games is putting out. Anyway, here are those maniacal pet fish.

psychic goldfish

Psychic Goldfish in Self-Contained Humanoid Environment Exploration & Domination Apparatus

Psychic Goldfish
Armor Class:
7
Hit Points: 20
Movement in Spaces: 1 land, 18 water
Radiation Resistance: 12
Constitution: 12
Mental Resistance: 18
Strength: 6
Dexterity: 18
Defect: (Risk of Aneurysm, see below)
Mutations: Heightened Intelligence, Hydrokinesis, Mental Blast, Mental Control, Telekinesis, Telekinetic Arm, Telekinetic Shield.

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Deck 47-Gimel: Biome Designation Σ-7712 – “Fantastic Weekend Getaway & Nature Resort!” [Metamorphosis Alpha]

This is one of the (many) maps I’m drawing for my own version of the starship in Metamorphosis Alpha. The Mutual of Omaha Starship Vonnegut is built of a number of interlocking discs with multiple decks, making it much, much larger than the Warden.

Deck 47 Gimel complete (graph)

With graph!

Deck 47-Gimel was once the vacation destination for outdoorsy crewmembers and passengers living in the forediscs of the Mutual of Omaha Starship Vonnegut.

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A Not-so-Mutant Free Place to Call Your Own [Metamorphosis Alpha]

Short post today

A few weeks ago, I discovered Metamorphosis Alpha–the very first science fiction RPG, published by TSR way back in 1976, eight years before I came into existence. In those few weeks, I’ve found myself imagining how far this sort of gonzo, post-apocalyptic sword & planet colony ship setting could go and it seems the answer is that it is limitless. Right now, I’m working pretty determinedly on my own setting for the game, which will (hopefully) use the Mutant Crawl Classics rules whenever they are released.

This map is the first in a series of posts I’ll be making for Metamorphosis Alpha.The plan is to share material that I’m working for the campaign, such as maps, creatures, gadgets, setting info (since I’m making my own ship: the Mutual of Omaha Starship Vonnegut), etc. The first piece is a small map that could function as either a PC homebase or encounter site.

PC house2

Yard Beetles Included.

–Billy Longino

Wilson’s Loping Neckbeard [Metamorphosis Alpha]

Wilson’s Loping Neckbeard

Armor Class: 6                                        Hit Points: 65
Movement in Spaces: 10
Radiation Resistance: 15                Constitution: 18
Mental Resistance: 3                         Strength: 17
Dexterity: 12
Defect: Diminished Senses (Sight), Mental Defenselessness.
Mutations: Heightened Hearing, Heightened Smell, Marsupial, Leaper, Taller, Out-Sized Body Parts (Neck), Quadrupedal.

Wilson's Loping Neckbeard

A domesticated Wilson’s Loping Neckbeard serving as a mount for a Psychic Goldfish wearing  a Self-Contained Humanoid Environment & Exploration Apparatus. Notice the electrified prod.

Appearance: While they retain a superficially human appearance, Wilson’s Loping Neckbeards range between 20 feet long (males) and 16 feet long (females). Their skin colors range the full spectrum of a normal human, as well does their hair color, though they are commonly found shaven if domesticated. In the wild, they are known for the luxurious manes that hang from the bottoms of their supple necks. These manes are prized by some tribes for the decoration of ceremonial garb and can be traded for valuable items.

Loping Neckbeards have squinty, nearly useless eyes, which they make up for with their broad noses and large ears. They are constantly heard huffing and snorting in their herds. They move by long loping strides, hence their name. An unmistakable arrhythmic beat heard across the plains is the sound of a herd of loping neckbeards brought on by their gangly, mutant forms.

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