U.H.H.H. is a for-profit advocate of Torch-Bearers, Potion-Tasters, Pack-Handlers, Sword-Caddies, Muleskinners, Sages, Pole-Carriers, Porters, Dungeon Surveyors, Men- and Women-at-Arms, Door-Spikers, Squires, Liquor-Luggers, Halfling-minders, Proteges, Toadies, and Cronies across the Realm.
In the next couple of months, I’ll be releasing a new pamphlet adventure, “Return to Castle Grognard!,” which will be my homage to the best and worst of the OSR. After that, hopefully by January (yeah, right), I’ll be releasing Issue #1 of my Spear! Fang! Raygun! ‘zine which does not yet have a catchy title. Anyway, here’s some example art from both to hold you (whoever you are) over until then:
And the WIP cover for the Spear! Fang! Raygun! ‘zine, which is something experimental for me:
Things are not going so well. The thieves are incompetent and prone to in-fighting. The guild has become more like your local underworld supermarket than the den of intrigue and villainy you’d expect. So, obviously, it’d be a lot of fun to explore.
Inside, you’ll find a decently fleshed-out adventure site for your would-be heroes and/or ne’er-do-wells to infiltrate, pillage, or die horrible deaths in. Also included are a handful of silly NPCs for use in your city campaign. And there’s ratmen.
(Actually, I checked… There’s no ratmen. Sorry. They’re all dead before the PCs arrive.)
This product is designed using all of the amateurish art, poorly considered humorous prose, and difficult-to-read (and use at the table) layout you’ve come to expect from a classic DIY adventure! (Keyed and non-keyed version of map included as separate files.)
Once a paradise at the heart of dwarfdom, the Valley of the Cracked Helm has lain forgotten for ages, lost to the vagaries of natural disasters, goblin invasions, and generational benders. Over the years since, its name has invoked only shame—furtive, deep-seated dwarven shame—for the valley is where the wild dwarves dwell. . .
Valley of the Cracked Helm is an off-beat scenario for old-school style games involving a hidden valley filled with tribal dwarven nudists and exploitative prospectors. It is formatted as a double-sided tri-fold brochure that contains everything needed to run the module. It includes:
A ready-to-run module suitable for ongoing campaigns and one-shots.
A detailed pointcrawl of the Valley of the Cracked Helm.
Dwarves Gone Wild!
(This pointcrawl scenario can be dropped into any classic fantasy campaign allowing gratuitous dwarven nudity. More setting than adventure, it encourages/requires referees to improvise or develop content further to fit their own needs. Low-level PCs may need to be lucky or clever to survive.)
My first pamphlet adventure “Thicc as Thieves” is now for sale on DriveThruRPG. Pay whatever you want, but of course, support is welcome and appreciated.
But that’s not all! Next month, I’ll be publishing another pamphlet adventure titled “Valley of the Cracked Helm.” It’s about dwarves. Naked, hairy, wild dwarves!
Here’s another section of the Ground Level of the Demon Palace of the Magician Wat-Thekres. Altogether, there’ll be four sections for the ground level. After that, there’s something like 6 to 8 more maps before this monster is complete.
If I remember right, when I started drawing this, I was inspired by P. Craig Russel’s version of the ruins of Alkmeenon from has comic adaptation of Robert E. Howards “The Servants of Bit-Yakin” titled The Jewels of Gwahlur. (seen below)
Russel was able to really emphasize the expansive nature of Alkmeenon. The first time I read it I palpably felt the environs within the palace and city, its underground. It felt, despite being mostly abandoned, a living, breathing location where any number of mysteries and adventures could be encountered.
So here’s part two of the map! Beneath it, you’ll also find a compiled version of the entire map as it is thus far.
Part One of a massive palace map. All in all, it’ll likely be 6 to 8 maps. Once more are posted, I’ll compose them into a whole.
Originally, I began drawing this map several years ago for a Yoon-Suin campaign that fell through, as these things do, after about six sessions. Nevertheless, parts of the map survived, so I’m completing it and sharing it.
I am revising and expanding the Thieves’ Guild to include stats for Necrotic Gnomes’ Old School Essentials system and including illustrations, all done (the universe willing) by yours truly. (This started at as a way to practice layout while working on Southfarthing Confidential but looked good enough I figured that it’d be a great idea to publish it.)
Anyway, I’m deep in layout, drawing, and writing and wanted to give you a preview, so here it is: