After five years of forgetting about it, I’ve finally completed the book version of my most popular post. You can get it on DriveThruRPG from this link: Thieves’ Guild Built in the Subterranean Ruin of [Insert Generic Anthropomorphic Urban Rodent God of Your Choice]’s Temple.
Welcome to the Thieves’ Guild!
Things are not going so well. The thieves are incompetent and prone to in-fighting. The guild has become more like your local underworld supermarket than the den of intrigue and villainy you’d expect. So, obviously, it’d be a lot of fun to explore.
Inside, you’ll find a decently fleshed-out adventure site for your would-be heroes and/or ne’er-do-wells to infiltrate, pillage, or die horrible deaths in. Also included are a handful of silly NPCs for use in your city campaign. And there’s ratmen.
(Actually, I checked… There’s no ratmen. Sorry. They’re all dead before the PCs arrive.)
This product is designed using all of the amateurish art, poorly considered humorous prose, and difficult-to-read (and use at the table) layout you’ve come to expect from a classic DIY adventure! (Keyed and non-keyed version of map included as separate files.)
Requires Old-School Essentials Core Rules.