I drew these because I realized that I have very little in the way of, what I guess I could call, “digestible” dungeon maps–ones you might could go through in a single gaming session. One of the problems I have as a GM is running way too large of dungeons and getting stuck in the crawl for a few sessions instead of moving the story forward. The map on the right belongs to a style of dungeon architecture I’m going to start calling Stairmaster Revivalism.
In other news concerning me, I’m working on a couple of comics, writing one and drawing/writing the other. Fortunately, my abilities in the drawing area have improved some since the last go at it. The blog will still focus on game material, though. A few things on schedule in the next couple of months include a non-0-level character sheet and barbarian class for Dungeon Crawl Classics and perhaps a campaign journal from my 5th edition D&D game accompanied by custom material I’ve created for it.